2024年2月8日发(作者:)
this.w = sw;
this.h = sh;
ion = direction;
= status;
= speed;
= image;
= flag;
}
function transfer(keyCode)
{
switch (keyCode)
{
case 37:
return 1;
case 38:
return 3;
case 39:
return 2;
case 40:
return 0;
}
}
function addFood()
{
//food_x=box_x+(()*(box_width-unit));
//food_y=box_y+(()*(box_height-unit));
food_x = unit * (() * x_cnt);
food_y = unit * (() * y_cnt);
food = new Role(food_x, food_y, unit, unit, 0, 0, 0, image_sprite, true);
}
function play(event)
{
var keyCode;
if (event == null)
{
keyCode = e;
tDefault();
}
else
{
keyCode = e;
tDefault();
}
var cur_direction = transfer(keyCode);
snake[0].direction = cur_direction;
}
function update()
{
//add a new part to the snake before move the snake
if (snake[0].x == food.x && snake[0].y == food.y)
{
var length = ;
var tail_x = snake[length - 1].x;
var tail_y = snake[length - 1].y;
var tail = new Role(tail_x, tail_y, unit, unit, snake[length - 1].direction, 0, 0, image_sprite, true);
(tail);
addFood();
}
//modify attributes
//move the head
switch (snake[0].direction)
{
case 0: //down
snake[0].y += unit;
if (snake[0].y > bound_down - unit)
snake[0].y = bound_down - unit;
break;
case 1: //left
snake[0].x -= unit;
if (snake[0].x < bound_left)
snake[0].x = bound_left;
break;
case 2: //right
snake[0].x += unit;
if (snake[0].x > bound_right - unit)
snake[0].x = bound_right - unit;
break;
case 3: //up
snake[0].y -= unit;
if (snake[0].y < bound_up)
snake[0].y = bound_up;
break;
}
//move other part of the snake
for (var i = - 1; i >= 0; i--)
{
if (i > 0)
//snake[i].direction=snake[i-1].direction;
{
snake[i].x = snake[i - 1].x;
snake[i].y = snake[i - 1].y;
}
}
}
function drawScene()
{
ect(box_x, box_y, box_width, box_height);
Style = "rgb(0,0,0";
Rect(box_x, box_y, box_width, box_height);
//detection collisions
//draw images
for (var i = 0; i < ; i++)
{
age(image_sprite, snake[i].x, snake[i].y);
}
age(image_sprite, food.x, food.y);
}
function init()
{
canvas = mentById("scene");
ctx = text('2d');
//images
image_sprite = new Image();
image_ = "images/";
image_ = function ()
{}
//ojects
snake = new Array();
var head = new Role(0 * unit, 0 * unit, unit, unit, 5, 0, 1, image_sprite, true);
(head);
ntListener('keydown', play, false);
addFood();
setInterval(update, 300); //note
setInterval(drawScene, 30);
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