string path = EditorUtility.OpenFilePanel("Load png Textures of Directory", "", "");
WWW www = new WWW("file:///" + path);
Debug.Log(www.url);
yield return www;
ure = ure;
OpenFileDialog diglog = new OpenFileDialog();
diglog.InitialDirectory = "file://" + UnityEngine.Application.dataPath; //定义打开的默认文件夹位置//定义打开的默认文件夹位置
if(ofd.ShowDialog() == DialogResult.OK)
{// todo: 显示打开文件的窗口Debug.Log(ofd.FileName);
}
注意: 以上操作需要添加 System.Windows.Forms.dll,放在Plugins文件夹下,同时需要更改 2.0 Subset为2.0
![.jpg]
DllTestusing UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto )] public class OpenFileName
{public int structSize = 0;public IntPtr dlgOwner = IntPtr.Zero; public IntPtr instance = IntPtr.Zero;public String filter = null;public String customFilter = null;public int maxCustFilter = 0;public int filterIndex = 0;public String file = null;public int maxFile = 0;public String fileTitle = null;public int maxFileTitle = 0;public String initialDir = null;public String title = null; public int flags = 0; public short fileOffset = 0;public short fileExtension = 0;public String defExt = null; public IntPtr custData = IntPtr.Zero; public IntPtr hook = IntPtr.Zero; public String templateName = null; public IntPtr reservedPtr = IntPtr.Zero; public int reservedInt = 0;public int flagsEx = 0;
}public class DllTest
{[DllImport("Comdlg32.dll",SetLastError=true,ThrowOnUnmappableChar=true, CharSet = CharSet.Auto)] public static extern bool GetOpenFileName([ In, Out ] OpenFileName ofn ); public static bool GetOpenFileName1([ In, Out ] OpenFileName ofn ){return GetOpenFileName(ofn);}
}
using UnityEngine;using System.Collections;using System.Text;using System.Runtime.InteropServices;using System;public class Test : MonoBehaviour {public GameObject plane;void OnGUI(){if(GUI.Button(new Rect(0,0,100,35),"OpenDialog")){OpenFileName ofn = new OpenFileName();ofn.structSize = Marshal.SizeOf(ofn);ofn.filter = "All Files *.* ";ofn.file = new string(new char[256]);ofn.maxFile = ofn.file.Length;ofn.fileTitle = new string(new char[64]);ofn.maxFileTitle = ofn.fileTitle.Length;ofn.initialDir =UnityEngine.Application.dataPath;//默认路径ofn.title = "Open Project";ofn.defExt = "JPG";//显示文件的类型//注意 一下项目不一定要全选 但是0x00000008项不要缺少ofn.flags=0x00080000|0x00001000|0x00000800|0x00000200|0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIRif(DllTest.GetOpenFileName( ofn )){StartCoroutine(WaitLoad(ofn.file));//加载图片到panleDebug.Log( "Selected file with full path: {0}"+ofn.file );}}}IEnumerator WaitLoad(string fileName){WWW wwwTexture=new WWW("file://"+fileName);Debug.Log(wwwTexture.url);yield return derer.material.mainTextureure;}
}
![.jpg]
![.jpg]
参考知识:
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