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#include<bits/stdc++.h>
#include<windows.h>
#include<cstdio>
#include <time.h>
#include<iostream>
#include<conio.h>
#define HD 29
using namespace std;
int hp=100,bsd=100,water=100,nl=100;
bool han=0;int fire=0;
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
string name[100]={"0","木条","木板","石头","碎石","平滑石","捕鱼笼","捕兽夹","苹果","浆果","皮毛","生肉","熟肉","木桶","装有水的木桶","船","火把","藤蔓","弓","石剑","地图碎片","地图","磁石","指南针","石斧","生鱼","熟鱼","金币","铁锭","金锭"};
int num[100];
///
int animal;//是否探索到野兽小径 1探索到了 0没有探索到
/
int berry;//是否探索到浆果地 1探索到了 0没有探索到
int berry_time=10;
int YNberry;//berry_time:浆果的状态berry_time>=10时浆果成熟 YNberry:浆果是否种植1种植了0没种植 int brook;//是否探索到小溪 1探索到了 0没探索到
int fcageplace;//捕鱼笼数量(已放置)
int acageplace;//捕兽夹数量(已放置)
int YNcatchfish;//是否捕到鱼(大于等于10时,每个捕鱼笼有几率获得3~6条鱼)
int YNcatchanimal;//是否捕到野兽(大于等于20时,每个捕鱼笼有几率获得3~5块肉)
///
int hand[100];
int YNenergy=1;
int fmenu=1;
char choose;
/
void print(char a[]);
void juqin();
void login();
void home();
void bag();
void table();
void gotable();
void goberry();
void gobrook();
void goanimal();
void main_menu();
void empty();
//
int main(){
// for(int i=1;i<=HD;i++){
// hand[i]=100;
// }
// han=1;srand(time(NULL));system("color 0E");system("MODE CON COLS=30 LINES=10");srand(time(NULL));system("title 秘境");cout<<"剧情?输入1:n";int t;cin>>t;if(t==1)juqin();system("cls");print(" 秘境");print("huaxuanwu传奇出品");system("pause");system("cls");print("huaxuanwu出品");system("pause");login();system("MODE CON COLS=60 LINES=40");home();return 0;
}
void empty(){hp=bsd=water=nl=100;memset(num,0,sizeof(0));memset(hand,0,sizeof(0));han=fire=animal=berry=YNberry=brook=fcageplace=acageplace=YNcatchfish=YNcatchanimal=0;berry_time=10;for(int i=1;i<=HD;i++) num[i]=hand[i]=0;
}
void print(char a[]){for(int i=0;i<strlen(a);i++){Sleep(10);cout<<a[i];}cout<<endl;
}
void main_menu(){system("MODE CON COLS=30 LINES=15");while(1){system("cls");printf(" 主菜单n");if(fmenu==1){ printf(" ------------n");printf(" + 继续游戏 +n");printf(" ------------");}else if(fmenu!=1){printf("n 继续游戏n");}if(fmenu==2){printf(" ------------n");printf(" + 重开游戏 +n");printf(" ------------n");}else if(fmenu!=2){printf("n 重开游戏n");}choose=getch();if(choose=='w'){if(fmenu!=1) fmenu--; }else if(choose=='s'){if(fmenu!=2) fmenu++;}else if(choose==' '){if(fmenu==1){return;}if(fmenu==2){//是 6 不是 7 if(MessageBox(NULL,"这将丢失你目前的存档,确定要重开游戏吗?","提示",MB_YESNO)==6){empty();return;}}}}
}
void home(){int time=0;while(1){YNenergy=0; time++;system("cls");cout<<"现在是";if((time/12)%2==0)cout<<"白天"<<endl;else cout<<"黑夜"<<endl;cout<<"这是你被困在这里的第"<<time/24+1<<"天......"<<endl;cout<<"血量:"<<hp<<" "<<"饱食度:"<<bsd<<" "<<"口渴度:"<<water<<" "<<"耐力:"<<nl<<endl;if(berry_time>=10 && berry==1){cout<<"浆果已成熟!"<<endl;}if(YNcatchfish>=10 && brook==1){cout<<"捕鱼笼已捕到鱼!"<<endl;}if(YNcatchanimal>=20 && animal==1){cout<<"捕兽夹已捕到猎物!"<<endl;}if(fire==2)cout<<"火堆熊熊燃烧"<<endl;if(fire==1)cout<<"火堆燃烧着"<<endl;if(bsd<=50)cout<<"你感到很饿"<<endl;if(water<=50)cout<<"你感到很渴"<<endl;if(nl<=50)cout<<"你感到你需要休息一下"<<endl;if(han){printf("你拿出了:n");for(int i=1;i<=HD;i++){if(hand[i]!=0) cout<<name[i]<<"X"<<hand[i]<<" ";}cout<<endl;}cout<<"0 返回主菜单"<<endl;if(han) cout<<"1 放回背包"<<endl; cout<<"2 背包"<<endl;if(nl>=15) cout<<"3 收集"<<endl;if(nl>=10) cout<<"4 探索"<<endl;cout<<"5 休息"<<endl;if((time/12)%2!=0 && fire) cout<<"6 睡觉"<<endl;cout<<"7 查看合成表"<<endl; if(nl>=10 && hand[1]>=8 && fire==0) cout<<"8 钻木取火"<<endl;if(hand[1]>=2 && fire>0) cout<<"9 加柴火"<<endl;if(hand[3]>=1 && nl>=10) cout<<"10 将石头摔成碎石"<<endl;if(nl>=5 && brook) cout<<"11 前往小溪"<<endl;if(berry && nl>=5) cout<<"12 前往浆果地"<<endl;cout<<"13 前往合成"<<endl;if(hand[3]>=1) cout<<"14 将石头烤成平滑石"<<endl;if(hand[9]>=1) cout<<"15 食用浆果(回复5口渴度,5饱食度)"<<endl;if(hand[25]>=1) cout<<"16 将生鱼烤成熟鱼"<<endl;if(hand[26]>=1) cout<<"17 吃熟鱼(回复8饱食度)"<<endl;if(hand[12]>=15 && hand[16]>=50 && nl>=30) cout<<"18 挖矿(花费15块熟肉,50根火把)"<<endl;if(animal==1 && nl>=5) cout<<"19 去野兽小径"<<endl; if(hand[11]>=1) cout<<"20 将生肉烤成熟肉"<<endl;if(hand[12]>=1) cout<<"21 吃熟肉(回复12饱食度)"<<endl;if(hand[1]>=10 && fire>0) cout<<"22 点燃木条(10根)做成2根火把"<<endl;int t;cin>>t;if(t==0){main_menu();system("MODE CON COLS=60 LINES=40");}else if(t==1 && han){for(int i=1;i<=HD;i++) num[i]+=hand[i],hand[i]=0;han=0;}else if(t==2){bag();}else if(t==3 && nl>=15){system("cls");print("你到森林里收集了一点木条和石头");num[1]+=rand()%10;num[3]+=rand()%3;nl-=15;YNenergy=1;system("pause");}else if(t==4 && nl>=10){system("cls");int tsRand=rand()%100;if(tsRand>=11 && tsRand<=15 && brook==0){print("你发现了一条小溪");brook=1;system("pause");}else if(tsRand<=10 && berry==0){print("你发现了一片浆果地");berry=1;system("pause");}else if(tsRand>=16 && tsRand<=20 && animal==0){print("你发现了一条野兽小径");animal=1;system("pause"); }else if(tsRand>20){print("你什么也没探索到");system("pause");}nl-=10; YNenergy=1;}else if(t==5){system("cls");cout<<"休息中"<<endl;Sleep(5000); cout<<"耐力+5"<<endl;nl+=5;if(nl>=100) nl=100;system("pause");}else if(t==6 && (time/12)%2!=0 && fire){system("cls");cout<<"z";Sleep(1000);cout<<"z";Sleep(1000);cout<<"z";Sleep(1000);system("cls");cout<<"z";Sleep(1000);cout<<"z";Sleep(1000);cout<<"z";Sleep(1000);time=24;nl=100;}else if(t==7){table();}else if(t==8 && nl>=10 && hand[1]>=8 && fire==0){nl-=10;system("cls");hand[1]-=8;fire++;print("火堆燃烧起来了");YNenergy=1;system("pause");}else if(t==9 && hand[1]>=2 && fire>0){system("cls");hand[1]-=2;fire++;print("火堆熊熊燃烧");system("pause");}else if(t==10 && hand[3]>=1 && nl>=10){nl-=10;hand[3]--;hand[4]+=rand()%3+1;YNenergy=1;}else if(t==11 && nl>=5 && brook){gobrook();nl-=5;YNenergy=1;}else if(t==12 && nl>=5 && berry==1){goberry();nl-=5;YNenergy=1;}else if(t==13){gotable();}else if(t==14 && hand[3]>=1){system("cls");print("烧烤中");Sleep(3000);hand[3]--;hand[5]++;}else if(t==15 && hand[9]>=1){hand[9]--;water+=5;bsd+=5;if(water>100) water=100;if(bsd>100) bsd=100;}else if(t==16 && hand[25]>=1){system("cls");print("烧烤中");Sleep(3000);hand[25]--;hand[26]++;}else if(t==17 && hand[26]>=1){hand[26]--;bsd+=8;if(bsd>=100) bsd=100;}else if(t==18 && hand[12]>=15 && hand[16]>=50 && nl>=30){hand[12]-=15;hand[16]-=50; nl-=30;system("cls");print("挖掘中");Sleep(5000);hand[28]+=rand()%10+5;hand[29]+=rand()%5+3;}else if(t==19 && animal==1 && nl>=5){goanimal();nl-=5;YNenergy=1;}else if(t==20 && hand[11]>=1){system("cls");print("烧烤中");Sleep(3000);hand[11]--;hand[12]++;}else if(t==21 && hand[12]>=1){hand[12]--;bsd+=12;if(bsd>=100) bsd=100;}else if(t==22 && hand[1]>=10 && fire>0){system("cls");print("点燃中");Sleep(1500);hand[16]+=2;hand[1]-=10;}if(fcageplace>0) YNcatchfish++;if(acageplace>0) YNcatchanimal++;if(YNberry==1) berry_time++;if(YNenergy==1) bsd--,water--;han=0;for(int i=1;i<=26;i++){if(hand[i]!=0){han=1;break;}}if(hp<=0||bsd<=0||water<=0)break;}if(hp<=0||bsd<=0||water<=0){system("cls"); print("你死了......");Sleep(3000);print("我就说没有人能活下来,呵呵......");Sleep(3000);system("cls"); print("GAME OVER");Sleep(5000);return;}else{system("cls");print("你居然活了下来,呵呵......");Sleep(3000);system("cls"); print("GAME OVER");Sleep(5000);}mama:exit(0);
}
void bag(){system("cls");while(1){system("cls");cout<<"0 返回|g a b 丢弃编号为a的物品b件|p a b拿出编号为a的物品b件"<<endl;for(int i=1;i<=HD;i++){if(num[i]==0)continue;cout<<i<<":"<<name[i]<<"X"<<num[i]<<" ";if(i%4==0)cout<<endl; }cout<<endl;char a[2];scanf("%s",a);if(a[0]=='0')return;else if(a[0]=='g'){int x,y;scanf("%d%d",&x,&y);if(num[x]>=y)num[x]-=y;}else{han=1;int x,y;scanf("%d%d",&x,&y);if(num[x]>=y){hand[x]+=y;num[x]-=y;}}}login();
}
void login(){int t=0;while(t<100){system("cls");t++;cout<<"加载中 "<<t<<"%"<<endl;cout<<"■■■■□□□□□□"<<endl;Sleep(10);system("cls");t++;cout<<"加载中 "<<t<<"%"<<endl;cout<<"□■■■■□□□□□"<<endl;Sleep(10);system("cls");t++;cout<<"加载中 "<<t<<"%"<<endl;cout<<"□□■■■■□□□□"<<endl;Sleep(10);system("cls");t++;cout<<"加载中 "<<t<<"%"<<endl;cout<<"□□□■■■■□□□"<<endl;Sleep(10);system("cls");t++;cout<<"加载中 "<<t<<"%"<<endl;cout<<"□□□□■■■■□□"<<endl;Sleep(10);system("cls");t++;cout<<"加载中 "<<t<<"%"<<endl;cout<<"□□□□□■■■■□"<<endl;Sleep(10);system("cls");t++;cout<<"加载中 "<<t<<"%"<<endl;cout<<"□□□□□□■■■■"<<endl;Sleep(10);system("cls");t++;cout<<"加载中 "<<t<<"%"<<endl;cout<<"■□□□□□□■■■"<<endl;Sleep(10);system("cls");t++;cout<<"加载中 "<<t<<"%"<<endl;cout<<"■■□□□□□□■■"<<endl;Sleep(10);system("cls");t++;cout<<"加载中 "<<t<<"%"<<endl;cout<<"■■■□□□□□□■"<<endl;Sleep(20);//□■}system("cls");cout<<"加载中 "<<t<<"%"<<endl;cout<<"■■■■□□□□□□"<<endl;system("cls");cout<<"加载中 "<<t<<"%"<<endl;cout<<"■■■■■□□□□□"<<endl;system("cls");cout<<"加载中 "<<t<<"%"<<endl;cout<<"■■■■■■□□□□"<<endl;system("cls");cout<<"加载中 "<<t<<"%"<<endl;cout<<"■■■■■■■□□□"<<endl;system("cls");cout<<"加载中 "<<t<<"%"<<endl;cout<<"■■■■■■■■□□"<<endl;system("cls");cout<<"加载中 "<<t<<"%"<<endl;cout<<"■■■■■■■■■□"<<endl;system("cls");cout<<"加载中 "<<t<<"%"<<endl;cout<<"■■■■■■■■■■"<<endl;Sleep(1000);system("pause");system("cls");
}
void juqin(){system("cls");print("冒险者站在夕阳下......");Sleep(1000);print("他知道......");Sleep(1000);print("这不是他的传说......");Sleep(1000);system("cls");print("没人离开过这里......");Sleep(1000);print("我这是在哪儿?");Sleep(1000);print("一阵头痛袭来......");Sleep(1000);print("我好像,什么也不记得了......");Sleep(1000);system("cls");Sleep(1000);print("呵呵");Sleep(1000);system("cls");Sleep(1000);
}
void table(){system("cls");print("20个木条 5个平滑石 10个碎石 3个浆果 5个石头 合成 捕兽夹");print("15个木条 3个石头 3个平滑石 2个浆果 20个碎石 合成 捕鱼笼");print("3个平滑石 10个木条 合成 石斧");print("15个石头 5个平滑石 10根木条 合成 石剑");system("pause");
}
void gobrook(){system("cls"); printf("哗哗哗");Sleep(1000);while(1){system("cls");print("0 返回");print("1. 喝水(回复10口渴度)");if(hand[6]>=1 && fcageplace<10) print("2 放置捕鱼笼");if(fcageplace>=1 && YNcatchfish>=10) print("3 查看捕鱼笼");///int brookt;scanf("%d",&brookt);if(brookt==0){return;}if(brookt==1){system("cls");printf("咕嘟嘟");Sleep(5000);water+=10;if(water>100){system("cls");printf("口渴度满了n");water=100;system("pause");}}//if(brookt==2){system("cls");if(hand[6]>=1 && fcageplace<10){hand[6]--;fcageplace++;}else if(hand[6]<1){system("cls");print("你还没有捕鱼笼!");system("pause"); }else if(fcageplace==10){system("cls");print("捕鱼笼已满!");system("pause"); }}if(brookt==3){system("cls");if(fcageplace>=1 && YNcatchfish>=10){hand[25]+=fcageplace*(rand()%2+1);YNcatchfish=0; }else if(fcageplace<1){system("cls");print("你还未放置捕鱼笼!");system("pause");}else if(YNcatchfish<10){system("cls");print("捕鱼笼没有捕到东西!");system("pause");}}}
}
void gotable(){while(1){system("cls");print("0. 返回");if(hand[1]>=20 && hand[5]>=5 && hand[4]>=10 && hand[9]>=3 && hand[3]>=5){print("1. 合成捕兽夹"); }if(hand[1]>=15 && hand[3]>=3 && hand[5]>=3 && hand[9]>=2 && hand[4]>=20){print("2. 合成捕鱼笼");}if(hand[1]>=10 && hand[5]>=3){print("3. 合成石斧");}if(hand[3]>=15 && hand[5]>=5 && hand[1]>=10){print("4. 合成石剑");}int tablet;scanf("%d",&tablet);if(tablet==0){return;}if(tablet==1){if(hand[1]>=20 && hand[5]>=5 && hand[4]>=10 && hand[9]>=3 && hand[3]>=5){hand[1]-=20;hand[5]-=5;hand[4]-=10;hand[9]-=3;hand[3]-=5;hand[7]++;}else if(hand[1]<15 || hand[3]<3 || hand[5]<3 || hand[9]<2 || hand[4]<20){system("cls");print("材料不足!");system("pause"); }}if(tablet==2){if(hand[1]>=15 && hand[3]>=3 && hand[5]>=3 && hand[9]>=2 && hand[4]>=20){hand[1]-=15;hand[3]-=3;hand[5]-=3;hand[9]-=2;hand[4]-=20;hand[6]++;}else if(hand[1]<20 || hand[5]<5 || hand[4]<10 || hand[9]<3 || hand[3]<5){system("cls");print("材料不足!");system("pause"); }}if(tablet==3){if(hand[1]>=10 && hand[5]>=3){hand[1]-=10;hand[5]-=3;hand[24]++; }else if(hand[1]<10 || hand[5]<3){system("cls");print("材料不足!");system("pause"); }}if(tablet==4){if(hand[3]>=15 && hand[5]>=5 && hand[1]>=10){hand[1]-=10;hand[5]-=5;hand[3]-=15;hand[19]++;}else if(hand[1]<15 || hand[5]<5 || hand[1]<10){system("cls");print("材料不足!");system("pause");}} }
}
void goberry(){while(1){system("cls");print("0 返回");print("1. 采集浆果");print("2 种植浆果(花费5个浆果)");int berryt;scanf("%d",&berryt);if(berryt==0){return;}if(berryt==1){if(berryt==1 && berry_time>=10){hand[9]+=rand()%4+6;han=1;YNberry=0;berry_time=0;}else if(berry_time<10){system("cls");print("浆果地已经采集过了!");system("pause");}}else if(berryt==2){if(berryt==2 && YNberry==0 && hand[9]>=5){YNberry=1;hand[9]-=5;}else if(YNberry==1){system("cls");print("浆果地已经种植过了!");system("pause");}else if(hand[9]<5){print("浆果不够!");}}}
}
void goanimal(){while(1){system("cls");print("0 返回");if(hand[7]>=1 && acageplace<10) print("1 放置捕兽夹");if(acageplace>=1 && YNcatchanimal>=20) print("2 查看捕兽夹"); int animalt;scanf("%d",&animalt);if(animalt==0){return;}/if(animalt==1){system("cls");if(acageplace==10){system("cls");print("捕兽夹已满!");system("pause"); }else if(hand[7]>=1 && acageplace<10){hand[7]--;acageplace++;}else if(hand[7]<1){system("cls");print("你还没有捕兽夹!");system("pause"); }}if(animalt==2){system("cls");if(acageplace>=1 && YNcatchanimal>=20){hand[11]+=acageplace*(rand()%2+2);YNcatchanimal=0;}else if(acageplace<1){system("cls");print("你还未放置捕兽夹!");system("pause");}else if(YNcatchanimal<20){system("cls");print("捕兽夹没有捕到东西!");system("pause");}}}
}
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