booth算法超详细讲解

阅读: 评论:0

2024年1月29日发(作者:)

booth算法超详细讲解

Booth Recoding

[Last modified 11:53:37 AM on Saturday, 8 May ]

Booth multiplication is a technique that allows for smaller, faster multiplication circuits, by

recoding the numbers that are multiplied. It is the standard technique used in chip design, and

provides significant improvements over the "long multiplication" technique.

Shift and Add

A standard approach that might be taken by a novice to perform multiplication is to "shift and

add", or normal "long multiplication". That is, for each column in the multiplier, shift the

multiplicand the appropriate number of columns and multiply it by the value of the digit in that

column of the multiplier, to obtain a partial product. The partial products are then added to obtain

the final result:.

0 0 1 0 1 1

0 1 0 0 1 1

0 0 1 0 1 1

0 0 1 0 1 1

0 0 0 0 0 0

0 0 0 0 0 0

0 0 1 0 1 1

0 0 1 1 0 1 0 0 0 1

With this system, the number of partial products is exactly the number of columns in the

multiplier.

Reducing the Number of Partial Products

It is possible to reduce the number of partial products by half, by using the technique of radix 4

Booth recoding. The basic idea is that, instead of shifting and adding for every column of the

multiplier term and multiplying by 1 or 0, we only take every second column, and multiply by ±1,

±2, or 0, to obtain the same results. So, to multiply by 7, we can multiply the partial product

aligned against the least significant bit by -1, and multiply the partial product aligned with the

third column by 2:

Partial Product 0 = Multiplicand * -1, shifted left 0 bits (x -1)

Partial Product 1 = Multiplicand * 2, shifted left 2 bits (x 8)

This is the same result as the equivalent shift and add method:

Partial Product 0 = Multiplicand * 1, shifted left 0 bits (x 1)

Partial Product 1 = Multiplicand * 1, shifted left 1 bits (x 2)

Partial Product 2 = Multiplicand * 1, shifted left 2 bits (x 4)

Partial Product 3 = Multiplicand * 0, shifted left 3 bits (x 0)

The advantage of this method is the halving of the number of partial products. This is important

in circuit design as it relates to the propagation delay in the running of the circuit, and the

complexity and power consumption of its implementation.

It is also important to note that there is comparatively little complexity penalty in multiplying by

0, 1 or 2. All that is needed is a multiplexer or equivalent, which has a delay time that is

independent of the size of the inputs. Negating 2's complement numbers has the added

complication of needing to add a "1" to the LSB, but this can be overcome by adding a single

correction term with the necessary "1"s in the correct positions.

Radix-4 Booth Recoding

To Booth recode the multiplier term, we consider the bits in blocks of three, such that each

block overlaps the previous block by one bit. Grouping starts from the LSB, and the first block

only uses two bits of the multiplier (since there is no previous block to overlap):

Figure 1 : Grouping of bits from the multiplier term, for use in Booth recoding. The least significant

block uses only two bits of the multiplier, and assumes a zero for the third bit.

The overlap is necessary so that we know what happened in the last block, as the MSB of the

block acts like a sign bit. We then consult the table 2-3 to decide what the encoding will be.

Block

000

001

010

011

100

101

110

111

Partial Product

0

1 * Multiplicand

1 * Multiplicand

2 * Multiplicand

-2 * Multiplicand

-1 * Multiplicand

-1 * Multiplicand

0

Table 1 : Booth recoding strategy for each of the possible block values.

Since we use the LSB of each block to know what the sign bit was in the previous block, and

there are never any negative products before the least significant block, the LSB of the first block

is always assumed to be 0. Hence, we would recode our example of 7 (binary 0111) as :

0 1 1 1

block 0 : 1 1 0 Encoding : * (-1)

block 1 : 0 1 1 Encoding : * (2)

In the case where there are not enough bits to obtain a MSB of the last block, as below, we sign

extend the multiplier by one bit.

0 0 1 1 1

block 0 : 1 1 0 Encoding : * (-1)

block 1 : 0 1 1 Encoding : * (2)

block 2 : 0 0 0 Encoding : * (0)

The previous example can then be rewritten as:

0 0 1 0 1 1 , multiplicand

0 1 0 0 1 1 , multiplier

1 1 -1 , booth encoding of multiplier

1 1 1 1 1 1 0 1 0 0 , negative term sign extended

0 0 1 0 1 1

0 0 1 0 1 1

0 0 0 0 1 , error correction for negation

0 0 1 1 0 1 0 0 0 1 , discarding the carried high bit

One possible implementation is in the form of a Booth recoder entity, such as the one in figure

2-16, with its outputs being used to form the partial product:

Figure 2 : Booth Recoder and its associated inputs and outputs.

In figure 2,

The zero signal indicates whether the multiplicand is zeroed before being used as a partial

product

The shift signal is used as the control to a 2:1 multiplexer, to select whether or not the

partial product bits are shifted left one position.

Finally, the neg signal indicates whether or not to invert all of the bits to create a negative

product (which must be corrected by adding "1" at some later stage)

The described operations for booth recoding and partial product generation can be expressed in

terms of logical operations if desired but, for synthesis, it was found to be better to implement the

truth tables in terms of VHDL case and if/then/else statements.

Sign Extension Tricks

Once the Booth recoded partial products have been generated, they need to be shifted and added

together in the following fashion:

[Partial Product 1]

[Partial Product 2] 0 0

[Partial Product 3] 0 0 0 0

[Partial Product 4] 0 0 0 0 0 0

The problem with implementing this in hardware is that the first partial product needs to be sign

extended by 6 bits, the second by four bits, and so on. This is easily achievable in hardware, but

requires additional logic gates than if those bits could be permanently kept constant.

1 1 1 1 1 1 1 0 1 0 0

0 0 0 0 0 1 0 1 1

0 0 0 1 0 1 1

0 0 0 0 1 , error correction for negation

0 0 1 1 0 1 0 0 0 1

Fortunately, there is a technique that achieves this:

Invert the most significant bit (MSB) of each partial product

Add an additional '1' to the MSB of the first partial product

Add an additional '1' in front of each partial product

This technique allows any sign bits to be correctly propagated, without the need to sign extend all

of the bits.

0 1 0 1 0 1 1 (additional "1"s)

0 0 1 0 0

1 1 0 1 1

1 1 0 1 1

0 0 0 0 1 , error correction for negation

0 0 1 1 0 1 0 0 0 1

References

 Weste, Neil H.E. and Eshraghian, Kamran, Principles of CMOS VLSI Design: A systems

perspective, Addison-Wesley Publishing Company, 2nd ed., 1993, pp547-555.

booth算法超详细讲解

本文发布于:2024-01-29 17:21:24,感谢您对本站的认可!

本文链接:https://www.4u4v.net/it/170652008417011.html

版权声明:本站内容均来自互联网,仅供演示用,请勿用于商业和其他非法用途。如果侵犯了您的权益请与我们联系,我们将在24小时内删除。

标签:讲解   算法
留言与评论(共有 0 条评论)
   
验证码:
排行榜

Copyright ©2019-2022 Comsenz Inc.Powered by ©

网站地图1 网站地图2 网站地图3 网站地图4 网站地图5 网站地图6 网站地图7 网站地图8 网站地图9 网站地图10 网站地图11 网站地图12 网站地图13 网站地图14 网站地图15 网站地图16 网站地图17 网站地图18 网站地图19 网站地图20 网站地图21 网站地图22/a> 网站地图23