Unity NGUI两点之间画线
/// <summary>/// 两点之前画线/// </summary>/// <param name="spriteLine"></param>/// <param name="start"></param>/// <param name="end"></param>void DrawLine(UISprite spriteLine, Vector3 start, Vector3 end){Vector3 center = (start + end) / 2f;Vector3 fromStart = end - start;Vector3 horVector = Vector3.right;Quaternion rot = Quaternion.FromToRotation(horVector, fromStart);ansform.localPosition = ansform.localRotation = rot;spriteLine.width = Mathf.CeilToInt(fromStart.magnitude);}
本文发布于:2024-01-30 14:05:44,感谢您对本站的认可!
本文链接:https://www.4u4v.net/it/170659474620529.html
版权声明:本站内容均来自互联网,仅供演示用,请勿用于商业和其他非法用途。如果侵犯了您的权益请与我们联系,我们将在24小时内删除。
留言与评论(共有 0 条评论) |