先设置canvas
lineRender基本保持不变
代码控制
private void Start(){line = transform.GetComponent<LineRenderer>();//line.SetPosition(0,transform.position);//line.SetPosition(1,target.position);}public void Update(){if (Input.GetKey(KeyCode.W)){transform.localPosition+=Vector3.up;}if (Input.GetKey(KeyCode.S)){transform.localPosition+=Vector3.down;}if (Input.GetKey(KeyCode.A)){transform.localPosition+=Vector3.left;}if (Input.GetKey(KeyCode.D)){transform.localPosition+=Vector3.right;}JugePos(transform.position);}public void JugePos(Vector3 pos){if (pos != _startPos){_startPos = pos;paintPos.Add(pos);}line.positionCount = paintPos.Count;line.SetPositions(paintPos.ToArray());}
本文发布于:2024-01-30 14:07:11,感谢您对本站的认可!
本文链接:https://www.4u4v.net/it/170659483520539.html
版权声明:本站内容均来自互联网,仅供演示用,请勿用于商业和其他非法用途。如果侵犯了您的权益请与我们联系,我们将在24小时内删除。
留言与评论(共有 0 条评论) |