修复MGS

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修复MGS

修复MGS

修复MGS-Camera插件源代码 无法拖动、旋转、缩放、修改位置、锁死

下载链接:

TestMGS_AroundAlignCamera.cs

/** 功能作用:TestMGS_AroundAlignCamera* 编写作者:bilibili 贪婪龙 QQ513378627* 编写时间:2021年4月8日*/using MGS.UCamera;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class TestMGS_AroundAlignCamera : AroundAlignCamera
{/// <summary>/// 初始拖动位置/// </summary>[ContextMenu("InitPosition")]public void InitPosition(){currentDirection = init_currentDirection;}/// <summary>/// 设置拖动位置/// </summary>[ContextMenu("SetPosition")]public void SetPosition(Vector3 v3){currentDirection = v3;}/// <summary>/// 初始旋转角度/// </summary>[ContextMenu("InitRotation")]public void InitRotation(){targetAngles = init_targetAngles;}/// <summary>/// 设置旋转角度/// </summary>[ContextMenu("SetRotation")]public void SetRotation(Vector3 v2){targetAngles = v2;}[Header("现在拖动位置")]public Vector3 n_currentDirection;[Header("现在旋转角度")]public Vector2 n_targetAngles;[Header("默认拖动位置")]public Vector3 init_currentDirection;[Header("默认旋转角度")]public Vector2 init_targetAngles;public bool is_bug = true;public float n_directionOffset;public float n_directionSpeed;public float n_distanceOffset;public float n_distanceSpeed;public bool is_linearAdsorbent;public bool is_IsAligning;private void Start(){init_currentDirection = currentDirection;init_targetAngles = targetAngles;}private void Update(){n_currentDirection = currentDirection;n_targetAngles = targetAngles;if (is_bug){n_directionOffset = directionOffset = Mathf.Clamp(directionOffset, 0.1f, 99999999);n_directionSpeed = directionSpeed = Mathf.Clamp(directionSpeed, 0.1f, 99999999);n_distanceOffset = distanceOffset = Mathf.Clamp(distanceOffset, 0.1f, 99999999);n_distanceSpeed = distanceSpeed = Mathf.Clamp(distanceSpeed, 0.1f, 99999999);is_linearAdsorbent = linearAdsorbent = true;is_IsAligning = IsAligning = false;}else{n_directionOffset = directionOffset;n_directionSpeed = directionSpeed;n_distanceOffset = distanceOffset;n_distanceSpeed = distanceSpeed;is_linearAdsorbent = linearAdsorbent;is_IsAligning = IsAligning;}}
}

TestMGS_MouseTranslate.cs

/** 功能作用:TestMGS_MouseTranslate* 编写作者:bilibili 贪婪龙 QQ513378627* 编写时间:2021年4月8日*/using MGS.UCamera;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class TestMGS_MouseTranslate : MouseTranslate
{/// <summary>/// 初始拖动位置/// </summary>[ContextMenu("InitPosition")]public void InitPosition(){targetOffset = init_targetOffset;}/// <summary>/// 设置拖动位置/// </summary>[ContextMenu("SetPosition")]public void SetPosition(Vector3 v3){targetOffset = v3;}[Header("现在拖动位置")]public Vector3 n_targetOffset;[Header("默认拖动位置")]public Vector3 init_targetOffset;[ContextMenu("Reset_New")]public void Reset_New(){areaSettings.width = 0;areaSettings.length =  = ansform.parent.Find("Center");targetCamera = ansform;}private void Start(){init_targetOffset = targetOffset;}protected override void Update(){base.Update();n_targetOffset = targetOffset;}
}

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