方法一:
using System.Collections;
using System.Collections.Generic;
using Unity.UIWidgets.widgets;
using UnityEngine;
using UnityEngine.UI;/// <summary>
///
/// </summary>public class CoutdownTmer : MonoBehaviour
{private UnityEngine.UI.Text txtimer;public int second = 120;private void Start(){txtimer = this.GetComponent<UnityEngine.UI.Text>();}private float nextime=1; //下次修改的时间private void Update(){ //如果到了修改时间 (用来修改原来的每帧改变,换成每秒改变)if (Time.time>=nextime){ = string.Format("{0:d2}:{1:d2}", second / 60, second % 60);nextime = Time.time + 1;if (second <= 10){lor = d;}}}
}
f
方法二:
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