许久不来 , 冒个泡 , 发一个刚做的声音波动的View吧
代码不多 , 没什么技术含量 , 权当给您省时间了 , 直接复制粘贴就能用 , 直接上代码:
对了..使用的时候父控件设置一下android:clipChildren="false"
/*** 语音通话的声波控件* Created by Mr.LongFace on 2017/9/16.*/
public class SoundWavesView extends View {private int mMini; // 最短值private int mMax; // 最大值private int mLineWidth; // 每条声波的宽度private int mSoundNum = 5; // 声波的数量private int mSpac; // 每条声波的中点private int mWidth , mHeight; // 控件宽高private boolean isRun = false;private Paint mPaint;private RectF mRectF;private List<SoundLine> mSoundList = new ArrayList<>();private Handler mHandler = new Handler();private Runnable mInvalidateRun = new Runnable() {@Overridepublic void run() {postInvalidate();}};public SoundWavesView(Context context, @Nullable AttributeSet attrs) {super(context, attrs);mPaint = new Paint();mPaint.setAntiAlias(true);mPaint.setColor(getResources().lor_red));mPaint.setStyle(Paint.Style.FILL);mRectF = new RectF();}@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {Measure(widthMeasureSpec, heightMeasureSpec);if (widthMeasureSpec > 0 && heightMeasureSpec > 0) {initParam();}}private void initParam() {mWidth = getWidth();mHeight = getHeight();mMini = (int) (mHeight * 0.3f);mMax = mHeight;initLines();}@Overrideprotected void onDraw(Canvas canvas) {Draw(canvas);for (int i = 0; i < mSoundNum; i++) {SoundLine sound = (i);mRectF.left = sound.left;mRectF.right = sound.p = p;mRectF.bottom = sound.bottom;canvas.drawRoundRect(mRectF , mLineWidth / 2 , mLineWidth / 2 , mPaint);}if (isRun) {mHandler.postDelayed(mInvalidateRun, 10);}}@Overrideprotected void onVisibilityChanged(@NonNull View changedView, int visibility) {VisibilityChanged(changedView, visibility);if (isRun) {if (visibility == VISIBLE) {if (mWidth == 0) {initParam();}if (mSoundList != null && mSoundList.size() > 0) {for (SoundLine soundLine : mSoundList) {soundLine.start();}}}else{if (mSoundList != null && mSoundList.size() > 0) {for (SoundLine soundLine : mSoundList) {soundLine.stop();}}}}}public void start() {if (!isRun) {isRun = true;for (SoundLine sound : mSoundList) {sound.start();}postInvalidate();}}public void stop(){if (isRun) {isRun = false;for (SoundLine sound : mSoundList) {sound.stop();}}}private void initLines() {mLineWidth = (int) (mWidth / mSoundNum * 0.7f);mSpac = mWidth / (mSoundNum - 1);mSoundList.clear();chaos();}/*** 生成凌乱的*/private void chaos() {for (int i = 0; i < mSoundNum; i++) {int left = i * mSpac - mLineWidth / 2;int right = i * mSpac + mLineWidth / 2;SoundLine s = new SoundLine(left , right , 0 , mHeight);s.setMode(SoundLine.SPEED_RAN);s.setBorder(mMini , mMax);mSoundList.add(s);}}/*** 生成波浪的*/private void wave(){// TODO 防止UI抽风}/*** 生成有序的*/private void order(){// TODO 防止UI抽风}
}
/*** 语音音频波纹的单个音波属性* Created by Mr.LongFace on 2017/9/16.*/
public class SoundLine implements ValueAnimator.AnimatorUpdateListener{// 低 中 高 随机 4挡public static final int SPEED_LOW = 500;public static final int SPEED_MID = 200;public static final int SPEED_HEI = 0;public static final int SPEED_RAN = 0;private Random mRandom;private ValueAnimator mAnim;public int left , right , top , bottom;private int min , max;public SoundLine(int left , int right , int top , int bottom){this.left = left;this.right = p = top;this.bottom = bottom;mRandom = new Random();initAnim();}private void initAnim() {mAnim = ValueAnimator.ofFloat(0.0f , 1.0f);setMode(SPEED_MID);mAnim.setRepeatCount(-1);mAnim.setRepeatMode(ValueAnimator.REVERSE);mAnim.addUpdateListener(this);}public void setMode(int mode){if (mode == SPEED_RAN) {mode = Int(400);}mAnim.setDuration(300 + mode);}public void start(){if (mAnim.isRunning()){d();}mAnim.start();}@Overridepublic void onAnimationUpdate(ValueAnimator valueAnimator) {float f = (float) AnimatedValue();top = (int) (f * (max - min) / 2);bottom = max - top;}public void setBorder(int min, int max) {this.min = min;this.max = max;}public void stop() {d();mAnim.cancel();}
}
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